![]() ∙Harbinger of Death (Ex): Whenever you drop a foe with Sudden Strike (reducing her to negative hit points or destroying her), all other foes within 30 ft must make a Will save, DC 10 + ½ Ninja level +Wisdom modifier. In addition, whenever you attack with a poisoned weapon, the poison’s save DC increases by 2. ∙Death Attack (Ex): You gain a Death Attack, as the Assassin class feature, except that it can be used at any range you could make a Sudden Strike, and the save DC is equal to 10 +1/2 Ninja level +Wisdom modifier. ∙Hide in Plain Sight (Su): As the Shadowdancer class feature ∙Opportunist (Ex): As the Rogue Special Ability ∙Defensive Roll (Ex): As the Rogue Special Ability ∙Crippling Strike (Ex): As the Rogue Special Ability Ninjutsu Focus: Choose one of the following. He may always choose to take ten on Hide and Move Silently checks. Poison Use: A Ninja of this level no longer risks poisoning himself when applying it to his weapon.Įternal Calm: The Ninja is always focused, never distracted. Uncanny Dodge: As the Rogue class feature. Concealment less than total concealment does not prevent a Ninja of the Sublime Way from using Sudden Strike. Flanking does not allow a Ninja of the Sublime Way to use Sudden Strike. Sudden Strike: As Sneak Attack, with the following exceptions. Can only be used unarmored and unencumbered. Speed Burst (Su): Initiated as a swift action, this boosts the Ninja's speed by the listed amount until the start of his next turn. Improved Unarmed Strike: The Ninja gains Improved Unarmed Strike as a bonus feat. This only functions while unarmored and unencumbered. Monk level stack with Ninja levels for determining the level bonus to AC.Īcrobatics (Ex): Add wisdom bonus to Balance, Climb, Jump, and Tumble checks. Shadow Hand Focus: As a Swordsage's Discipline Focus, the Ninja instead gains these features solely for the Shadow Hand discipline, with new abilities entirely at levels 12 and 16.ĪC Bonus: Ninja's receive a bonus to armor class as a monk of their level (See Monk). Quick to Act: The Ninja recieves a bonus on his initiative checks. (Historically most ninjas were born into the profession, so losing a follower could mean they were your sibling or a guildmember ally's).ġ 3 3 1 Quick to Act +1, Weapon Focus (SH), AC Bonus -Ģ 4 3 1 Acrobatics, Improved Unarmed Strike -Ĥ 5 4 1 Insightful Strikes (SH), Uncanny Dodge +10 ftġ5 11 6 3 Quick to Act +4, SS +5d6 +70 ftĢ0 13 7 4 Quick to Act +5, Stealth Dash, Ninjutsu Focus +90 ft Finally, followers are rarer and take longer to gain. (That last I might change for a home version, but perhaps the backstabbing ability is lower like the thief abilities are). Look at the similarities: Assassins belong to a guild, their primary function is killing, they gain poison use (unlike any other class), cannot be Lawful, fight as thieves rather than military-trained warriors, can be hired for and can make assassination attacks, are masters of disguise to the point where they can even gain alternate alignment languages, their secondary function is spying (which can include sabotage), their tertiary function is thieving and so receive thief abilities except backstabbing. I think I'd go that way to add the supernatural stuff later. It makes the class slightly monkish, but you could treat Ninja as an assassin prestige class a la Bard. ![]() The more supernatural feats and historical disciplines from that link can be added too. Because of that the equipment lists are going to be different, especially weapon and armor proficiencies. Ninjas are really setting specific assassins to feudal Japan. It includes most things specific to ninjas. So maybe a bonus to disarm with a kusagami or some other disarm-friendly monk weapon (kamas?) and then armor piercing, stealth, sneak attack, high crits, high mobility.Īssassins. So, the ability to disarm a fighter(samurai) or puncture thick armor. Many ninja were even current Samurai or Samurai who had become Ronin and now served as dishonorable mercenaries. Traditionally the ninja were typically used to counter samurai (typically commissioned by other samurai who couldn't publicly challenge the target) and to kill their target by any means necessary. ![]() I would take examples of the Monk class and mix in some of the sneak attack functionality of the rogue, adding in proficiently fighting with improvised/simple/small weapons. If it is in a Wuxia style setting where ninjutsu is a very real and practical use of Ki/Chi and forms of magic, then the ninja should be a rogue with this kind of magic for concealment, extra damage, etc.īut, if we are going for a more anachronistic standpoint, then the ninja really is less suited for traps/thievery and is strictly for espionage and assassination. ![]()
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